v0.4 - UI Overhaul


I wanted to take some time to learn about and implement a save system, so this new build supports it on both the PC and web versions (wow did I learn a lot about IndexedDB and browsers' Virtual File Systems while getting the web build to fully support saves. The implementation I ended up with is overkill for this game's use-case (one single int to track progress through the levels), but I'm excited to apply it to future projects.

There's also been a total UI overhaul led by Victoria. The main goal here is to move all UI away from the "default Unity UI" look, with tailored button/menu sprites, icons, and more.

Moving forward, my goal is for these UI assets to be our default moving forward with new prototypes so they at least have this level of polish to them out of the gate.

The final addition to this update is the Level Select view, allowing you to return to previous levels and preview levels that have yet to be unlocked.

Files

AdjacentGrid_v0.4_PC.zip 32 MB
96 days ago
AdjacentGrid_v0.4_Web.zip 16 MB
96 days ago

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